Main » TERM » A »

Anisotropic Filtering

In 3D graphics Anisotropic Filtering, abbreviated as AF, is a technique used to improve image quality in computer video games. AF enhances the textures on surfaces that are far away and at high angles (sloped relative to the camera view) so that the projection of the texture appears more like a rectangle or trapezoid than a square. When AF is applied to the sloped texture, the surface does not appear fuzzy to the viewer. Anisotropic Filtering is a feature found on most 3D video cards today, however card manufacturers do not necessarily use the same process to render AF.







LATEST ARTICLES
Facts about Cloud Computing in 2017

The following facts and statistics capture the changing landscape of cloud computing and how service providers and customers are keeping up with... Read More »

Facts about Computer Science: Education and Jobs

The following computer science facts and statistics provide a quick introduction to the changing trends in education and related careers. Read More »

Texting & Chat Abbreviations

From A3 to ZZZ this guide lists 1,500 text message and online chat abbreviations to help you translate and understand today's texting lingo. Read More »

STUDY GUIDES
The Five Generations of Computers

Learn about each of the five generations of computers and major technology developments that have led to the computing devices that we use... Read More »

Computer Architecture Study Guide

Computer architecture provides an introduction to system design basics for most computer science students. Read More »

Network Fundamentals Study Guide

Networking fundamentals teaches the building blocks of modern network design. Learn different types of networks, concepts, architecture and... Read More »