All Categories » Computer Science » Client/Server Computing

Client/Server Computing

Client/Server computing is a computing model in which client and server computers communicate with each other over a network. In client/server computing, a server takes requests from client computers and shares its resources, applications and/or data with one or more client computers on the network, and a client is a computing device that initiates contact with a server in order to make use of a shareable resource.

From the first client/server computing model introduced at Xerox PARC in the 1970s to today's highly advanced client server computing networks, our client/server computing dictionary offers a glossary of key terms you need to know.

LATEST ARTICLES
Facts about Cloud Computing in 2017

The following facts and statistics capture the changing landscape of cloud computing and how service providers and customers are keeping up with... Read More »

Facts about Computer Science: Education and Jobs

The following computer science facts and statistics provide a quick introduction to the changing trends in education and related careers. Read More »

Texting & Chat Abbreviations

From A3 to ZZZ this guide lists 1,500 text message and online chat abbreviations to help you translate and understand today's texting lingo. Read More »

STUDY GUIDES
The Five Generations of Computers

Learn about each of the five generations of computers and major technology developments that have led to the computing devices that we use... Read More »

Computer Architecture Study Guide

Computer architecture provides an introduction to system design basics for most computer science students. Read More »

Network Fundamentals Study Guide

Networking fundamentals teaches the building blocks of modern network design. Learn different types of networks, concepts, architecture and... Read More »