Webopedia on Google+Webopedia on TwitterWebopedia on FacebookTech Bytes Blog
Main » TERM » P »

pattern

The term pattern relates to the use of patterns in architecture. A pattern is the formalization of a problem/solution pair, used to make an object-oriented design decision. The purpose of a pattern is to codify existing design knowledge so that developers are not constantly re-inventing the wheel. Also, by naming these patterns, it eases communication among developers. The term pattern was first coined by Christopher Alexander et al. in 1977. * [Source: Patterns in Object-Oriented Development]







TECH RESOURCES FROM OUR PARTNERS
LATEST ARTICLES
SEO Dictionary

From keyword analysis to backlinks and Google search engine algorithm updates, our search engine optimization glossary lists 85 SEO terms you need... Read More »

Slideshow: History of Microsoft Operating Systems

Microsoft Windows is a family of operating systems for personal computers. In this article we look at the history of Microsoft operating... Read More »

Slideshow: Interesting Facts About Google Search

From Goats to Penguins, a server outage and trillions of searches, our slideshow presents interesting facts about Google and the Google.com... Read More »

STUDY GUIDES
Java Basics, Part 1

Java is a high-level programming language. This guide describes the basics of Java, providing an overview of syntax, variables, data types and... Read More »

Java Basics, Part 2

This second Study Guide describes the basics of Java, providing an overview of operators, modifiers and control Structures. Read More »

The 7 Layers of the OSI Model

The Open System Interconnection (OSI) model defines a networking framework to implement protocols in seven layers. Use this handy guide to compare... Read More »