Webopedia on Google+Webopedia on TwitterWebopedia on FacebookTech Bytes Blog
Main » TERM » A »

Anisotropic Filtering


In 3D graphics Anisotropic Filtering, abbreviated as AF, is a technique used to improve image quality in computer video games. AF enhances the textures on surfaces that are far away and at high angles (sloped relative to the camera view) so that the projection of the texture appears more like a rectangle or trapezoid than a square. When AF is applied to the sloped texture, the surface does not appear fuzzy to the viewer. Anisotropic Filtering is a feature found on most 3D video cards today, however card manufacturers do not necessarily use the same process to render AF.







TECH RESOURCES FROM OUR PARTNERS
DID YOU KNOW?
Keeping Data Secure Is Tougher than Ever

If hackers get their hands on your company's data, they can wreak havoc on customer relationships and cause tremendous damage to your brand and... Read More »

Windows XP: Move Along, There's Nothing to See Here

After more than 12 years of holding the title of most popular operating system in the world, Windows XP is taking center stage for its final... Read More »

Report: The Role of Big Data in the Marketing Industry

According to a new study from Infogroup Targeting Solutions, we can expect to see companies spend heavily on big data marketing initiatives in... Read More »

QUICK REFERENCE
Flash Data Storage Vendor Trends

Although it is almost impossible to keep up with the pace of ongoing product releases, here are three recent highlights in the flash data storage... Read More »

15 Important Big Data Facts for IT Professionals

Keeping track of big data trends, research and statistics gives IT professionals  a solid foundation to plan big data projects. Here are 15... Read More »

Enterprise Storage Vendors

There's a number of vendors that sell enterprise storage hardware or offer cloud-based enterprise storage. View Webopedia's Enterprise storage... Read More »